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[3DSMAX] Link an object to the surface of a mesh with a Morph modifier.

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OccultMonk interpolator
How can I link an object (that should not deform) to a mesh with a morph modifier? So that when I morph the mesh to another position the object follows. I do not want to use skin wrap since this is for non-deformable objects like for example props as opposed to deformable clothes.  I tried attachment constraint but it does not give good results

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