How can I link an object (that should not deform) to a mesh with a morph modifier? So that when I morph the mesh to another position the object follows. I do not want to use skin wrap since this is for non-deformable objects like for example props as opposed to deformable clothes. I tried attachment constraint but it does not give good results
Replies
Attachment constraint does not really work for me, the objects get positioned somewhere else.
What about this:
https://youtu.be/QSzWg7aF5Zw?t=410
And this script (but it does not work for me, and also it needs a skin modifier) I would like the same but without the skin modifier
http://www.aarondabelow.com/v1/pages/maxscript/maxscript-rivet_point.html