Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Hey folks, today we've just launched Panzer General Online 1.0. Check it out here. It is a turn-based tactic oriented card-game. You can collect and assemble your own army (German or US Army for now) and lead the units into the famous battles of WW2. Also you can challenge and fight other players with your own deck. For…
Hi everyone, I'm working on a personal scene in my free time after work hours. And I'm wondering the following. I was modelling a medieval wooden cart and was using textures I already used in the environment its for to keep the scene clean. But what do you guys generally do? Do you model each object in detail and use…
Hello Guys. I've been developing procedural trees generator in Maya for some time now (about a year). There are 5 videos in the post in which You can see app improvements (videos are listed from newest to oldest). At this point speed of trees generation is quite slow, so I'm working on optimization right now. What do You…
Hello. I meet strange thing while tried to generate height map from normal map. I have two normal maps which can be connected together without seams. And then I used node "normal_to_height" tot generate height maps from them. And result maps cannot be connected without seams. See picture: You can see my normal maps here:…
Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…
hey i think its about time i start a wip thread of my own ive been asked to make 4-5 generic humans with a tri count between 2k and 3k. the normal maps will be switched around to give even more variation. this is a slightly chubby male model with a bald head this is an average sized male. it has baseball cap, bald head and…
I've used mask generators before to make edgewear before but I'm struggling with my latest asset. It just doesn't seem consistent. i.e on the 3 cylinders on the right it's kind of working but then on the wheel on the left it's filling it out entirely. Some ideas; - This is the first time I've used low poly as a high poly…
I did, actually, but like a dumbass I didn't realise they already had 3CH (the random generator that a couple of CA guys came up with) ... my generator was inspired by that, and I had it bookmarked, then one day I went to the bookmark and the site was down, so I wrote this to fill the void - then I found out a week or so…
My second project entirely done in Substance Designer (some renders in Marmoset Toolbag 4). I have tried to learn some of the basics of the program (thanks to some tutorials from Daniel Thiger) and spend enough time on it to come up with an interesting generator. This substance is part of my first demo as Environment…