Hey everyone, I’ve just uploaded a new project on Artstation where I’ve been focusing on lighting in Unreal Engine 5. I’m really trying to explore how lighting can shape the mood and atmosphere of a scene, and I’d love to get some feedback from the community here. Any thoughts or suggestions for improvement would be super…
Hi there! I've been learning UE5 during my free time, coming from years of using Unity, as I am slowly transitioning towards becoming an environment artist rather than just a 3D artist. I have been playing around with the engine for a while now and managed to put together this basic scene, but I am now struggling with how…
Version 7 (V7) is looking for a 3D Character Artist for our flagship project launching later this year, codenamed "Projekt: A." The ideal candidate in this role (see below for the detailed responsibilities and qualifications) is an experienced Character Artist with a specialty in Unreal Engine 5, comfortable with realistic…
Hello, I am working on an open-world survival game using Unreal Engine 5 and am looking for a talented 3D Artist to collaborate with on creating assets for the game. This is a passion project, and I am excited to bring the world and gameplay to life. What I’m looking for: * Environment Assets: Trees, rocks, terrain,…
Dude I have had so many problems with trees in UE5, I can give you my solutions in that engine but the leaves should cast shadows even in a cartoon setting... it looks strange to have it look like stretched polygons without any depth... you asked for feedback and I can really help you with UE5, not much on the rest.
Hi, 4tale is a full cycle game development team, with 5 years of experience. Our team is 120 amazing persons. We offer: -full cycle game development -UE5 development -Unity development -Business app development -Android/iOs development -Multiplayer games development And we provide high quality art outsource…
This opportunity is now closed as the position has been successfully filled. Hello everyone, I’m Rémy, founder of Naos IT, and I’ve been working on a video game project for the past five years. We are now entering the first phase of prototyping, which will focus exclusively on gameplay development in Unreal Engine 5. The…
With the release of UE5 EA, I will be undertaking a Giant MEGA Project aimed at releasing on the Unreal Marketplace by Q2-Q3 2022. For this purpose, I need collobarators and Team players. I am Solo Dev by Trade. I need someone to work on the Landscape Environment. I am quite good with Props but my experience with…
Excited to share this with the polycount community. This piece has been visualized in UE5 with lumen as support fr lighting along with some nanite used with megascans content to build the backdrop for the mars scenes I'll be posting later. I learned a lot dealing with the shading and am certainly feeling more adventurous…
I was bringing in content from a Unreal 3 environment into a new enviro I'm creating in UE4. When I started to walk around and testing the level I realized how small a lot of my assets had looked. Mistake on my part not to read all the documentation on how UE4 scale has changed from what it was in UE3 1cm = 2uu to what it…