This is a medieval dungeon environment I have built recently, to test modularity, lighting and unreal engine materials. Before uploading it to my portfolio, I'd like to check what you all think, and ways you think I could improve it. Thanks in advance for any suggestions. First floor (Entrance and Torture room): Second…
Hey guys! Long time lurker, first time poster here. This environment was heavily inspired by games like Medieval : Total War, Epic Citadel/Infinity Blade and Mount & Blade (which rocks). It was more of a reason to try my hand at making foliage from scratch. Anyway, it's almost finished, but C&C is always welcome !
Here's a Medieval street I did for one of my projects last year. Would love some feedback. Also have a trailer we made from this. [ame=" http://www.youtube.com/watch?v=GL8jUzebS7A&list=UURGT6GGUjPYKqjyHNgy7hmQ&index=1"]http://www.youtube.com/watch?v=GL8jUzebS7A&list=UURGT6GGUjPYKqjyHNgy7hmQ&index=1[/ame]
Hi Everybody! Been working on a range of medieval style props recently for a strategy RPG game. All the assets are within the same 4k Atlas and many of the assets are customised to look different with the use of material instance parameters in UE4. My plan is to put the assets on the UE4 marketplace when I'm finished. C&C…
Hey everyone, I wanted to do something with UDK again. So I started this medieval scene. The main focus for this project is the creation of diffuse maps. eficiency and polycount not so much. Here are some screenshots from 3dsmax. I'm planning to upload some UDK screenshots tommorow. comments and crits very much welcome.
Hey all, seems now that Skyrim has been released there is an abundance of Medieval-esque projects sprouting up! Skyrim has captured my imagination and I had to build something medieval-ish. I've begun the modelling process and I will be keeping this thread updated. Here is a quick paint over of the model so far...