Hey all, seems now that Skyrim has been released there is an abundance of Medieval-esque projects sprouting up!
Skyrim has captured my imagination and I had to build something medieval-ish.
I've begun the modelling process and I will be keeping this thread updated. Here is a quick paint over of the model so far...
Replies
*seal of approval*
Keep it up!
keep going, i'll be watching this.
Anyway enough about the voices...
My only concern at the moment is that the purpose of the scene seems a little diffused, its hard to tell whether it is civilian or military. However I suspect that once I get some props in the scene it will start to take a more defined shape.
The lighting plan is presenting some interesting puzzles. I want to define the focal point, which will be the tower, but not sure whether to light it as a daylight scene or night. If it is a daylight scene, then I will use vibrant colours (flags, insignia etc.) around the tower, in order to draw the eye. However, if it is a night time scene then I need to find a realistic way to light the tower without creating an unrealistic fire. hmmm.. any thoughts on lighting?
I'm also toying with the idea of making it a snow scene. This might be something that I approach after the scene is 'Completed' as that way I can use vertex painting to paint show onto the various objects.
I'm taking this weekend out of my normal scheduled activities to devote to this project, so should hopefully keep the updates rolling. I'll get to work on it once I return from work and keep you all posted tonight.
Thanks again for the encouragement all!
I have prepared a comparison, what do you think? WHich do you prefer? What would you change?
When you mention cold/medieval I can't help but think of Game of Thrones and the wall.
Love the contrast between fire and snow too.
Looking forward to more updates.
All the reference photos I took were of a non-snowy cold environment. Lots of browns and olive greens with orange dying ferns and very few leaves on trees. Hmm... I hate being torn between two choices! I think I'll just keep modelling and fix it later on.
Here's a quick UDK test, nasty seams (exaggerated by bump offset).
I wasn't happy with the texture on those rocks from last night and decided to take BreaK's advice and make it a cooler colour, a little more neutral. I took a lot of the large details out of the texture and just used a bit of dodge and burn to accentuate the details from the Normal Bake. This helped show off the normal maps a bit more (they were kinda hidden before) and also allows me to put a snow texture on later on quite easily.
I have two rock variation, at 300tris each and 512 diff/spec/norm. Moving onto texturing and finishing the Houses now.
Any crits?
I like where the scene is going so far. Good planning, minus deciding if it should be snowy or not. I think if your plan is for a cold environment, you can hold off on that decision. If not, you should probably choose before you go too far in as your lighting will also have to reflect cold vs. not.
Keep up the good work!
As things stand at the moment, last night I finished modeling some dead Ferns (I've settled on an autumnal feel for the project) and began texturing the right hand house. As I was texturing I realized that it would be much nicer to view my textures in Unreal, repeating textures always look so rubbish in 3ds max!
Will post an update tonight when I get back from work.
Also, while on this subject - is the cry engine easy to import assets etc? I've been considering it but not had the time to fiddle yet.
About importing assets. Well you do not import assets to CE3 you export assets to CE3. You have to install plugin to maya or 3ds max, and just selecte what you want to export.
You sir just gave me a brainwave! I wanted to keep it to make the rock look old and detailed (all the rocks have white spots) but as you have noted, it repeats really badly.
I will remove it when I get home, and then I will make a different texture with little bits of white 'Mould' stuff etc. and then apply it as a tiling world space texture. Thanks for that!
Hmmm... not sure I have the time to learn the new cry engine if I want this project the be finished anytime soon.. decisions decisions.
But... yes, it's available only on Crysis2 SDK now. CE3 SDK doesn't have it yet.
I think I'll model a tree tonight, I nicked some tree branches and leafs (people thought I was a nutter, the trees were next to a busy road) but I'll snap some photos of them against a plain background and get some autumnal trees going.