Hello I had a scan, few milion polygons, i "converted" this (retopo etc.) into a lower poly version of 10 000 polygon and Diffuse, Displacement (32 bit EXR) and Normals maps (the "standard one" - purple-ish :-) ). I deleted the original scan. Now i "discovered" that i would like to have also even lower poly version of this…
Hello! I want to make cobblestone floors for my project, and to achieve a more detailed look, I thought to displace it. However, the base of the stones is pinched after the displacement. The map is done in the designer . Hope you can help me figure out the problem.
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
Hey guys im new to poly count but im hoping to star participating in this community :) . Anyway i was wondering if i could get any critiques on what to do to improve my work and the presentably of my work, all advice is much appreciated here is th elink to my portfolio http://www.juliennema.com/
I am currently building a maxScript which allows people to store object into a geometry editor which allows them to again create them as if they were creating a simple primitive like a sphere with a touch of a button. The script includes image gallery for viewing objects they want to create and a category system which…
My latest Entry: AWP | Hope References: WIP: In-game screenshots: Check the bolt, Yep, that's right. That's a SPACE BURGERR! In-game Screenshots: (disclaimer: sticker on the scope not included in the skin itself) UV Map:
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
Hi everybody, my name is Julio and I'm new over here, I bring you the teaser of our first short called "Hope", It's made completely in Blender. Our goal Is to make a 10 min film in the future. https://www.youtube.com/watch?v=rmHDa4m8Gtc Any feedback is welcome!