Also, try posting a screenshot of an effect you would like to reproduce. It's likely someone here could point you in the right direction, there are quite a few shader-savvy people here. For example... looking for methods to create distortion effect in 3dmax
Hello everyone, My name is Andrea and I'am a udk programmer, in my free time I have fun with 3dmax, photoshop and udk. I would like to show you my scene of a cemetery that I created in 3 days. They are looking for advice and suggestions to improve it. Hope you like it.
This is making me pull my hair out. for the love of god how do i get rid of the grid lines and the noise bumps that is plaguing all my maps from xnormal. no matter what i do they won't leave. http://i.imgur.com/GRi5pSj.png
Thanks,I have installed XNormal.There were some other programs that installed with it like XVid and x264vfw.Are they necessary to work with XNormal? In 3dmax,what are the shortcuts to navigate the scene like in Maya you have: Alt +left click -rotate camera and so on...
Another handy script for work. Can multi-rename layers and more. I had a situation where I need to rename many layers. 3Dmax can't do it. Only this script can do it. https://github.com/cb109/interactive-universal-renamer
I've been struggling to complete this scene, finally I've get it done! This is my final beauty shot! Main Tool is 3dmaxs Photoshop Zbrush Substance design Substance painter Unity3d WIP post http://www.polycount.com/forum/showthread.php?t=148058
hello friends any body know how do this in 3dmax? i use textool script but the problem is the model should be attached together,i need seperate all objects and select all after that do Hard edges from UV islands for every seperated objects
Has anyone here had their axis constraints changed to refelct 3DMax where Z is up instead of Y? If you have, have you noticed any problems/crashes with native or 3rd party tools? If so; do let me know. -R
www.quake-rebellion.com Looking for 3D Artist to model\texture two characters: Please PM with your rates. Xearo and Ranger from Q3. Looking for Quake 4 level of detailing. Software: 3DMax. Character Rigging optional. Joe Goss Tritin Multimedia Contact Info: In this thread or: tritin@hotmail.com
(3dmax) I don't understand them. I realize they affect the normals of the selected polys. But how do I used them effectively? I dont understand the 1-32 buttons or what their use is. I'm familiar with maya's process of changing the normal angle. Hopefully this tread isn't too noob. ;] Thanks :)