It's really not a question of "how much is enough", it's more a question of "does this candidate have an artistic eye? and do they have enough technical aptitude to get the work done properly?" Staying employed is difficult in game development these days (here's my take on why).
So I'm trying to process within Max 9 (normally use xnormal but I cant now) I can bake everything fine - get good normal maps, diffuse, etc, so I know how to work it and work the cage fine. But whenever I get to rendering an Ambient Occlusion map (MR) it always borks up - I always get the low poly intersecting with the…
Hello! Sorry if this has been asked before but I haven't found a thread about this issue. When I try to bake my sculpt from ZBrush to a height map I always get this weird artefact in Substance Designer. Tried to bake in 3ds Max and it's exactly the same result. Tried all kinds of settings but the result is always the same.…
Ok so I'm trying to bake normal maps on the armor of my character some of the objects the bakes come out awesome other parts its showing edges on the actual normal map itself If anyone knows how I should fix this please let me know I'm super new to marmoset. Thanks in advance :)
Hi, there is a turtle renderer for baking textures in Maya. But there are some problems I don't know how to solve. Is there anyone try it? 1. How to baking normal maps to low poly with hard edges? I have separated the UVs in hard edges, but I can't figure out how to use the envelope surface. 2. How do you solve the…
HeyGuys Trying to get a decent bake on a sword I've been working on and I'm stumped on some weird artifacting that I'm getting on this small part. So here's a shot of the high and low poly along with the bake in substance painterino. The low and the high are positioned in the same position and are as closely scaled as I…
First topic: trying to 3D scan a flat surface that has a slight warped mesh. (like a slightly bowed surface) and how to fix this issue for baking flat map generation. Like uneven height & normal maps. (one side being brighter/higher than the other) and how to normalize them? (make them consistent, so they can be tiled…
I went to try and find that script that makes the UI for that and it can't be found. You can rebuild your own UI to inject your own options, and call to bake when ready. Found the file I think: scripts\others\mrBake.mel
Hi there! I'm new to Mari and wanted to learn it through the non-commercial version first. While projection painting in it feels really great, I've encountered baking problem to prevent me from finishing the project. I found that after I painted and hit bake, as you can see in the picture below, the texture went all over…