Ok so I'm trying to bake normal maps on the armor of my character some of the objects the bakes come out awesome other parts its showing edges on the actual normal map itself If anyone knows how I should fix this please let me know I'm super new to marmoset. Thanks in advance
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In the mean time you should read this tutorial: https://www.marmoset.co/posts/toolbag-baking-tutorial/
Here is a close up and i circled what I meant by the jagged artifacts
Top center: It's hard to say here, perhaps some sort of UV issue, or intersection issue? Are you using bake groups to prevent ray intersection?
Bottom center: Ray distance error perhaps? Double check that the cage (offset) covers the high poly for this area.
In general I would recommend reading through the entirety of the tutorial I posted above, as it covers all the common problems one would run into when baking.