Sorry if this has been asked before but I haven't found a thread about this issue.
When I try to bake my sculpt from ZBrush to a height map I always get this weird artefact in Substance Designer. Tried to bake in 3ds Max and it's exactly the same result. Tried all kinds of settings but the result is always the same. The map resolution is 2k. It's hard to notice anything on heightmap screenshot but if I run it through Ambient Occlusion node or Height to Normal I get these ugly results:
Also the heightmap comes out very low contrasted both in Substance designer and 3ds Max
And this is the high poly that I'm trying to bake to a plane:
Will very much appreciate your help! Thank you