Hi all, I've got a quick question about Diffuse texture maps. I have been using JPEG images for my Diffuse textures, and the program I'm using for 3D Modeling is Maya. Is JPEG a good/decent image format to use for Diffuse textures, or should I be using a different file format? I'm not sure if I should be using a different…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
just multiply over your color with a generic detail texture. Personally, I'd recommend a different approach than a sphere mask for that though, just import a clamped (make sure you clamp the UV wrap feature in the texture itself.) texture of the moon if you want a texture defined moon, and scale/reposition/brighten it in…
Hello everyone, I just bought my fist graphics tablet and decided to make my first hand painted texture. I dont like how the texture turned out on this model, what can I do to improve it? Thank you. PS: I posted on the Dota 2 thread because the game uses hand painted texture, if I posted this on the wrong thread. I am sorry
Hello, I was redoing the topology of my Jak redesign because he wasn't game friendly and I decided to make it my first try at hand painted texture. Redid the topology of most of his parts and put everything on one texture set, besides his hair. i've been texturing for the past 2 days so I need a break and some fresh eyes…
I saw many examples for splitting a weapon into multiple textures,and it is a totally usual thing in environment art (buildings, big objects) but I would say you already use 4k which must be enough... A FPS weapon usually takes the 1/6 space of the screen in game and even if we use full hd resolution , the weapon gets…
The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest project. The person in this role will specialize in photo-sourced and/or hand-painting realistic texturing. The artist will not have to specialize in PBR for this project…
Hello I saw this few weeks ago: https://evermotion.org/shop/show_product/archmodels-vol-226/16007 Evermotion Archmodels vol. 226, which consists of "3d-scanned textures" (or models made in app but that use "3d-scanned textures"), here are directly few examples:…
Hi, i am working on a mod for a game that uses old, non PBR shaders. Preamble: I'm making textures for my models in Substance Designer&Painter, using PBR workflow - simply becaue, i want to be future proof aka. i dont want redo everything in case i want to re-use them in a newer game engine. The main issue i have with this…
I'm working on a project and trying to push visual quality, unfortunately UDK is setup by default to MIP textures extremely aggressively. I have noticed a lot of people having this issue and they simply set the texture group to UI. This isn't really an option for me as I still want to help performance. I have searched…