I'm working on a project and trying to push visual quality, unfortunately UDK is setup by default to MIP textures extremely aggressively. I have noticed a lot of people having this issue and they simply set the texture group to UI. This isn't really an option for me as I still want to help performance. I have searched everywhere for how to control this and came up short.
I had a similar issue with lightmaps which I managed to resolved with these settings.
LightmapStreamingFactor=0.1 (default 0.03)
ShadowmapStreamingFactor=0.1 (default 0.03)
But my texture MIP issue is really bad. Here is an image to show what it currently looks like against how it should look.
Replies
http://udn.epicgames.com/Three/TextureStreaming.html
or you can run the game with the texture streaming turned off. Just add these flags to your game shortcut:
-MAXQUALITYMODE -NOTEXTURESTREAMING
These flags turn off streaming entirely.