It's a native look-and-feel UI with a 3D viewport embedded ( which you can disable completely so no extra rendering time will be used in case you want to execute just the HM2NM tool, etc ). I changed the right-collapsible window by floating/docking windows though... in that way you can move the windows with more freedom or…
Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…
Hello everyone. I am Maurice aka K2unit3d and I am the sole owner/operator of Vyrus Concepts which deals in 3D art in every industry on our planet. Product visualization, character (non realistic) creation, game asset implementation, and almost everything in between. I also work with the Unreal Engine and work in VR as…
Welcome and glad to see another entry. Whoa a lot in one shot, other than not starting a thread and no updates "weekly", when possible, which would've been cool to see, but i suppose it makes the thread cleaner without them. Shouldn't be too much of an issue to get some views on your artwork. I echo the others top quality…
Hey all, I've been having a on-going issue with the whole process of editing or exporting models that have locked normals and importing them into 3DSMax where I use a plugin that is meant for quickly compiling the models to source without having to manually write and QCs or anything. My biggest issue is that when I have a…
I do appreciate that my post was so long that it wasn't worth quoting all of the other reasons why GA/DW/Fred is a garbage fire that should be avoided. You know, the page long essay about how backwards voting is, the bullshit about prizes, about exposure, and the It's also worth noting that this "response" does nothing but…
In my point of view, it's hard to avoid kitsch and cliche in context of both fantasy and sci-fi illustrations. So I decide to go ahead and exploit classics of genre: streamlined and sex appealed idea of chromium-plated female robot as legacy of overerocized vulgar sci-fi illustrations of the past. For this purpose, I am…
So I've been following the folowing tutorial: http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/UT3_tutorials.html And have had a couple of problems using Maya 7.0 and actorx. I've been using the FBX rigs supplied by oXYnary, located in the following thread:…
How's this? The strand isn't gone in the first one, that's for the nose, the second was done a bit later. Added veins on face, in eyes, tear surface. Could be too simple but it is supposed to be realtime...
Bit saddened at the lack of feedback I've been getting lately. Not just here, but also on Discord. And not just with this project, but some design/silhouettes I've done for a new project. It's been making me feel quite invisible and low. :( But, some feedback I did manage to get from someone was something I don't think…