Pak: you'd think so, but in practice the experience is a little different. i've got a tablet PC that allows you to draw on the screen in much the same way as a Cintiq... and though there is the hand blocking part of what you're drawing issue, i think it makes up for it with having that much more precision. though i know…
Right, Theres a saying "There is such a thing as too much" I thought it would be a nice touch in the video. I would have put my concepts in there, but the whole Education my finals were based around my sketches and Screens of my models and I didnt want to do any stills here. The main issue was it was too distant, It was to…
Very nice model and texture job! For the PSP I think that the detail in both the model and texture is a bit too high. Keep in mind that the screen is only 480x272. If your character is fully shown with a little bit of distance from the camera than it would consume around +/-100x215 pixels. This would not even justify a…
The whole thing just screams programmer art. The colors are all over the place, and the cheap gradient fill letters with the fuzzy drop shadow. When you look at the top where it says '92 sales to go' and you have the gradient with the letters on top with the fuzzy drop shadow filter on them, it causes extreme eyesore.…
Wow having it on a distance form my screen realy solved the jittering and KDR it wasnt the caffeine :P that smooth option also helped a lot. Thnx Could yout wacom get damaged tough by laying around near your screen? Though my pressure levels dont work at all, its like i got 1 pressure level :S or is this always like this…
Hi mates. I am modelling for this handheld device with a Qualcomm 528Mhz CPU and ARM9 core. The models will be in a OpenGL ES envirenment. I have experience on modelling for Nintendo DS, but not for this kind of devices. I guess is more and less the same, low poly and small textures, but as low as NDS, true? Are there…
hi guys! i`ve got some little problem and i can`t figure out how to fix it... here is for example i made quick test scene... and look what i`ve got after rendering... this happened just few days ago before that everything was fine... don`t know why but in general this happens with flat hardsurfaces and other mechanical…
Might be of use to some people. I was doing animation exports last week, and they were taking quite a while. One of the tools guys was doing the same exports, but his were MUCH MUCH faster than mine. The difference? He didn't have the modifier stack open - he was on the creation screen. It turns out that some things that…
I'm working on a game with a small team at the moment. It's a side scroller with a cartoony art direction. I've got a few questions about poly limits. We've decided we want to at least beat the visuals in Sonic Unleashed. I've been looking at screens of the game, and it seems they have a lot of high poly meshes.…
Hey, I just thought I could post some screengrabs from a little scene I put together a while ago. It's made with modular pieces and dynamicly lit atm. Anyway, sorry if the screens are a bit small, my computer suck so it can't really handle any nice resolutions... SCREENS UPDATED SINCE THREAD START: I focused the lighting…