Hey guys :) I've been working on some animations for a university project and was hoping I could get some general feedback or advice for improving the quality of work. I've uploaded some test render videos to YouTube which can be found here: https://www.youtube.com/playlist?list=PLx_e1ifOJ8dqMRcokBDhz1ewBaQCd1yd_ Any…
Hi! I need your help about baking maps in 3dsmax , specifally I want to bake it from many objects,which each of them have diffrent cage and projection modifier. I want to do that using only one pass without editing in photoshop. This thing is important for me, because whole objects have many elements and baking in with one…
Hey Polycount! I'm in my final year studying 'Game Art' at University currently working on my Final Major Project - The Derelict House. Posting up my progress so far hoping for some critique and advice to make sure I'm on the right track My first Polycount thread ^^
The Mill, UE4 Blackbird Project - https://www.fxguide.com/featured/the-mills-incredible-blackbird-at-gdc-the-future-of-virtual-production/ Today at GDC 2017 in San Francisco, Epic games and The Mill showed an incredible solution to this problem, one that has vast implications for not only virtual production, but consumer…
Hey all Working on a prototype horror walking simulator. Hope you'll like it! You'll find more screens in the artstation portfolio. https://www.artstation.com/artwork/xaynW Right now the first level is complete, we start the playtests today (exploration, puzzle solving, investigation, etc...) If you have question on the…
Hey guys! I'm in my final year at university and for my main project I am doing a small investigation into video games and their relationship with players. I would really appreciate it if you could take 2-5minutes of your time to fill out my survey! Survey Link; https://www.surveymonkey.com/s/B7HLFWS Many thanks and have a…
Hey everyone, I'm a student at the daveschool and these are a couple gun textures I just turned in for a project. We had 5 days to texture both guns and put them in unreal 4. I'm looking for any crits on how to improve the textures and advice on what to do differently next time. The Models and the normal bakes were done by…
So I'm baking normals and AO maps for a character I did in ZBrush and some of the parts were sculpted on meshes that are like a thin shell and when I put them in 3dsmax, outside and inside intersect and look really nasty: What I'd like to know is if there anyway I can tell rays to ignore the inside faces when projecting…