Hi! I need your help about baking maps in 3dsmax , specifally I want to bake it from many objects,which each of them have diffrent cage and projection modifier. I want to do that using only one pass without editing in photoshop. This thing is important for me, because whole objects have many elements and baking in with one cage will create many plugs, and doing adjustments the hand will kill my desire to working. I look forward to quick help!
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Some ideas here
http://www.polycount.com/forum/showthread.php?t=62921
Thx for answer, but I'm not asking for that. I use id materials so I don't need to explode I want only to have one pass in RTT with many objects and many projections one for object.
IIRC, RTT lets you bake multiple source objects at once, but they each make their own separate maps.
Material Id only for baking [ hit only matching id ],
Ok thx for answer so I need to pack it in photoshop. Thread can be closed.