Hey all
Working on a prototype horror walking simulator. Hope you'll like it!
You'll find more screens in the artstation portfolio.
https://www.artstation.com/artwork/xaynWRight now the first level is complete, we start the playtests today (exploration, puzzle solving, investigation, etc...)
If you have question on the project or on my work feel free to ask!
Cheers
Pierre
Replies
I'm glad to show you the first minutes of the early demo, as shown for the playtest. We are working on adjusting a few things, but the game seems to do great and the feedbacks are very positive...
Since it is a narrative / puzzle driven game, we don't want to spoil you too much...
All is work in progress.
Made with UE4, Maya, substance painter, maya and Iray.
The definitive demo (2 full levels, 1 epilogue) will be available this fall on itch.io .
Hope you'll like it!
If you have any question, I'm here to answer.
Cheers.
May thanks to our testers, they were great, very involved!
Now let's take care of the second level!
Cheers0
https://www.jeuxvideo-live.com/news/...mbre-jvl-90511
As always feel free to follow us on facebook or on twitter. The amount of work is HUGE for our micro team, but that kind of support is pushing us to keep going!
Cheers!
Technicaly speaking, the goal is to maxout the game, 60fs, with an i5 + GTX970.
I just tried 2sided texture and it doesn't do anything. I'm aware it would be gorgeous, but if you have any suggests on how to technicaly do it, I will definitely try it!
The rest of the environment design looks sick. Will be neat to give this a go. Hope there's going to be some really good sound design!
I'm quite an audio fan, I'll try my best, I promise you!
See you!
Hope you'll like it, feel free to ask if you have any question.
The programation will start next week, but we have experimented everything we need, it'll be way faster than the first level.
New room, new cells, new puzzles!
Since someone asked me this I'll add the answer here too :
We are a small team (named "Build the Light") with 1 programer, 1 gamedesigner / writer, one trainee 3D artist (models / UV / lightmaps only) and myself doing all the work in UE4, part of the modelling and all the textures. We all work in our free time (I need rest soooooo much! XD).
There is a music composer but he'll work at the end of development, and a new 3D artist since october.
See you soon!
We hope 2019 will be great for you.
See you really soon with updates to The Bounds and Project Louisiana.
Long time no post.
Production of the demo is approaching its final stage. I will not talk about release date, but we really try to ship ASAP.
There will be 2 full levels and 2 epilogues (the one you'll play depending on a certain choice). Full playthrough (finding and reading all documents / checking and solving everything) goes for 1,5 to 2 hours long.
I'll keep you in touch.
Cheers!
Visuals are on their final form.
See you soon!
i will have soon a release window.
The road was long but I feel kinda happy with the visuals and production quality.
Visuals are 99% def. Debugging is on. The final build is near!
Soon...
Hope you'll play it and enjoy.
I'll keep you in touch.
Huge milestone for the team. 1 year of hard work. First released project.
https://buildthelight.itch.io/the-bounds
We hope you'll enjoy it, it was an amazing journey for us, more than one year of work.
Spread the word, the more people play, the better!
We are waiting for your reviews and your feedbacks, polycount!