Here is one you might like? Its in Bothell, there seems to be alot of biotech sprining up in the bussiness parks here. Or what about this one? There is this one too =) Baahh you look over the listings you know beter than me what you are looking for, that is if you haven't already. Right now Atari in Bothell (where I work)…
Even if you don't want to follow normal anatomy I think you need to have some kind of "rule" to follow so it feels like something that can actually walk. Right now it feels like he's covered in clay. As for making him look more evil. First off his eyes are closed it looks like. That is not intimidating at all. His eyes are…
I'd give the shoulders a bit more sway at the beginning. When he hears the cricket, the head shouldn't go directly to the bug but instead be a bit off so when the eyes open they have to scan the area for a moment before finding the bugs exact position. The shocked look on the his face could be enhanced by changing the…
I do recollect having seen this issue. Can't remember if it was sorted or not. What's throwing me of is the fact that the shaders don't show up as empty CGFX shader nodes (empty since file can't be found). Instead they are showing up as "unknown" shaders. As if the CGFX plugin is not functioning correct. I have a weird…
Hello, it's me again. I've been working in the helmet since my last post and I wanted to show you the progress so far. I had the idea when I first though about joining the contest but I choose to wait and see for other entrys to come in (I really never modeled a helmet before). It's been quite tough getting the shape right…
I imagine this vehicle for starwars univers The Snow Rover: Finding the right place for defense I was looking for simple shapes! I like the idea of a giant and very slow vehicule especially design for snowy planets. Giant sphere as wheels which are also long range radar. X6 the radars are amplifying themself to cover a…
Tomorrow i will post an image of the wireframe. to make simpler, one was to model a hand closed fist (the right hand) and an open hand palm to the top (left hand). In Quake 3, the left hand of the character always remains (except with the gauntlet) below the weapon, of or modeling palm opened upwards. And the right hand,…
Hi, I created a script that helps with batch exporting .fbx groups and group instances from blender to UDK, and then thought that I could do something similar for Unity. This solution is a bit different from the UDK solution. Instead of using the copy/paste buffer, I needed to use a c# script to parse an xml file. How to…
I have a multi subtool character loaded into keyshot. I want to make a change to the mesh of the weapon. How do I update it? I've tried everything but it always throws the weapon into the middle, even though I'm clearly telling it to update the obj to the same location. The only thing that sort of works is to have my main…
Hi Guys, So I'm currently creating a book which i want to take into UDK. I want there to be a main anim of opening the book and then a couple seperate pages that can turn. So where im at and stuck with is after i've created the main binder and bones, this open and closes fine and works in udk. but when i create the pages,…