I'd say I've done pretty well for the first project I set myself. Next, I will be having a go at texturing. Never have I done it before, I'm assuming the most common tool is substance painter. But before heading off I would like to get some feedback on this piece first :D
This is the Gold submission for my university project I worked on with three other very talented student artists. We still have two weeks to improve upon what we already have and I was hoping to be able to get some feedback from the Polycount community on how we can improve. https://vimeo.com/267763631
Hi, I am currently a sophomore at Lawrence Technological University pursuing a major in Game Art. I am working on a two week project for my 3D modeling class where I have to go through the process of creating a 3D asset that can be used in a game engine. Made a new post. A link to that post here.
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Hi Guys ! Since I'm new here, I would like to welcome everyone and apologize for my awful English. Anyway, on topic ... With three other friends I'm creating an RTS game.This is my first "real" project and I'm very ummm well, excited. So far I've made only few props, units and concept arts : *C&C are very much welcome*
This helmet is for project hostile ( http://teamhostile.wordpress.com ) Im working with my own concept art created in photoshop in blender since my silo trial ran out. I'd appreciate some tips but remember I'm youngen so go easy on me! Currently at 156 quads (no tris)
Hello, my name is Serge, im looking for freelance work, i have mainly experience working on mobile game project`s, in cartoon style and bit of illustration and concept, there is link to my behance where you can see my art`s https://www.behance.net/chunkslayer
Synopsis of project: A real time render of an environment that features an abandoned caravan that has been used a shelter. It is based in the Scottish Highlands. The main focus of the project will be the caravan and its contents. There will be no characters on screen, however the environment will show hints of the type of…
Hello, is there any way i can project displacement (using spotlight) in zbrush without deforming my mesh ? (without mari) in alpha menu i tryed to play arround with midvalue but no results. there must be some method to do this right.