Hi ! This is a character I recently finished for a freelance commission. It is based on an provided concept, after some discussions with the client, I modified some bits here and there. -Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport -Polycount: 5190 tris for everything. -Done in…
Hello polycount! My name is Rupert Lawrence I am a 3D artist currently working on a third person shooter project that I'm building again from scratch. I'm looking for a 2d concept artist to help design me a base character which I can use for my project! If you want to know where I am with the project:…
Hi Polycount! I hope I'm posting this correctly, I'm new here! I'm a student working on building a carousel for my portfolio. It's modeled with 3DS Max and Zbrush and is currently in UE4. I'm hoping for feedback on ways I could improve it. Right now I'm working on damaging and dirtying up the model and toning down the dust…
Hi all, I'm getting around to finishing a 3D animation, but have seen it so many times that I have lost track of what looks good and what doesn't. I would really appreciate it if I could get some opinions from you good folks here on Polycount think. I'm looking for anything that might not quite look right, posing, timing…
Hi friends :-) I'm a diehard Max fan.. I press P constantly during my workflow to access perspective view but when I use T or B to view top or bottom, for example, when I rotate out of that it goes automatically to orthographic view which drives me nuts. Does anyone have a logical solution to avoid having to press P a…
Hello Polycount . I am currently employed as a 3d Artist on a 2 year contract stretch with 1 year remaining ending in oct of 2016.I want to start addressing my portfolio now so that I am prepared when this contract is up. I'm looking for any feedback on my work, what I should add / remove and overall presentation ideas to…
Latest: Hey guys, second post on Polycount and I need some pointers and criticism. I'm creating an idyllic hubworld for a 3D platformer game. I'm hoping to finish this environment in the next 2 weeks and I shall be updating. Be harsh! :) Moodboard: Level Plan: Current Progress: I really hate the bridge right now, I think…
I'm making some models based on the White Walkers from the HBO show Game of Thrones. Referenced from these friendly chaps: The Ice blades are a lot of fun: And here's the whole ensemble put together. View in 3D here: https://skfb.ly/R6Bs I feel like the heads are the weakest part for me: Here are a couple that I made: All…
Hello Polycount! I just recently created some Russian vehicles (really my first offical game models so far). Each model took about 4 weeks to complete, using 3Ds max, Zbrush, Substance painter and Photoshop CS5. I was going add these into an environment, but instead I might add these in my portfolio later on. Please let me…
Hey Polycounters, Lately I've been experimenting with a new style of cel-shaded rendering in ZBrush. My goal is to make pieces that look like flat 2D images, when in reality they're fully 3D models. My first victims are Sokka and Aang from Avatar: TLA (Katara and Toph are next). Comments and critique are very welcome :-)…