I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Cold Bodies Cold Bodies is a survival, open-world FPS featuring CO-OP and Singleplayer with AI Bots. This game will have a crafting system, which permits you to craft useful items to help you survive. A Day and Night cycle, with a Dynamic Watch system so you know the in-game time. An amazing bullet check system to help you…
hi I ve read in Youtube's channel about texel density... could be possilble in TexTOols the same formula (extracted from a comment in youtube ,etc) calculation of TD : TD for 2048 is 20.48 ( 2048 px / 100 cm ) TD for 1024 is 10.24 (1024 px / 100 cm). TD for 512 is 5.12 ( 512 px / 100 cm) Text ools use meter right ? Meters…
I'm glad you find it useful. There's a lot of scripts, shaders, lighting, LODs and Unity settings all working together so it's a challenge to explain it all clearly. To qualify everything I write: I'm not an engineer and I don't pretend to be. I work closely with them, I do a lot of scripting but I stay out of their code.…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
Evolve Games is an indie studio founded 3 years ago. We're passionate about video games with great ambitions, ideas and a clear mind with respect to how we create our games. The objective to reach further every day, to make more and better games, games made for you, the players, games we'd love to be playing. That's what…
I just released version 1.50 AIR file 1.50 download link major changes:* Sprite packer supports now also animated GIF and SWF (AS1,AS2,AS3) files and splits them into individual frames along with the other frames to be packed. * sprite packer supports iOs _2x convention option to export packed sprite sheets in standard and…
Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
Hey all I have been trying to finish this part of our game project for a while now and I keep running into walls. My first design made this building out of tiny set pieces which would form the walls on the inside as I build them but I guess the inside parts are supposed to be separate for games? This new design built each…