Hello there! I am a student who is about to finish my 3d modeling course and I am preparing my portfolio for a game company. So.. I'm having trouble in understanding how a low poly model (with different pieces/parts) can be baked to the high poly using the projection modifier. How do I make sure that the different parts of…
I remember reading that the best subject when painting or drawing is yourself. I'm a student and I've just created my own face, using 3Dsmax and Zbursh then I've imported it into UDK. I'll try not to spam you with lots of images so I'll keep it simple. Also I'm not keen on posting images of my own face, for personal…
Just wondering If anyone could help me. I have to model a series of bags for a university project and have no idea where to start. This is what I had in mind: A bag on TurboSquid and the order 1886 bags done by Alec Moody: http://www.turbosquid.com/3d-models/3d-model---nike-club-team/683067
I need exactly like this model with the animation https://sketchfab.com/3d-models/disco-ball-animated-b949297d4ecb48a89ea3544621c999c9 Final model I need in .fbx, .glb and.usdz formats
Hello all! Working on a player model for Tesseract. I've mostly finished the base model. I'm not quite happy with it, particularly the helmet. The profile is ok, but face view doesn't look right. Any advice or critique would be much appreciated! OBJ Model Export: http://www.snieb.com/player_model/player_model_01.zip…
Hello! We are seeking a character modeller for our Unreal Engine 4 Horror Game, the Vale. We are looking for someone to work with our already modelled demon. The task will include in depth texturing of our model, to achieve realistic results. If interested, or if you would like to more, please contact me at…
I'm making a game asset humanoid model, would like some critique. It's under 10k tris. The model will be rigged, and although I kept topology in mind, there's always something to fix. I'm always looking to improve, and who knows, this model might break when I put it in engine. Thanks in advance for any advice!
Vehicle Modeler: As a vehicle artist you will be responsible for modelling detailed and authentic vehicles, including some interiors. An understanding of the next-gen workflow, high to low poly modelling and texture creation is essential. Duties: · Create accurate vehicles from various reference materials · Create high…
Introduction: Hello community! I proudly present you the new Lightbox CE3 level, especially created and optimised for CryEngine 3 Crysis 2 Editor AND FREE SDK CryEngine 3 Sandbox Editor! In this level, you can place and render in real time the models you have created and get a professional looking render result. The…
PLANET MOON STUDIOS is a leading developer of PSP, next-generation console and PC games, staffed by veteran industry professionals. Our company was founded in 1997 by the Shiny Entertainment creators of MDK. Since then, we've produced three award-winning, critically-acclaimed games based on our own highly original IPs:…