Hello Polycount, I'm currently modelling a concept for a rhasta themed ward and wanted to put in some gaps in the model. (see the gaps in the middle of the body texture) My question is whether or not i will have to shell the body polygons or not to apply a texture on the inside? The reason this may be an issue is that…
Hi Polycounters, Its been a while. So this is my take for a ONE TEXTURE environment using UDK. The floors have a separate texture, but all the structures and some props share the same texture. The scene looks a bit empty, I am working on some props to add, like a big container that will be placed in the middle of the…
The 3D Artist's Coloring Book Grab the link to download here: https://gumroad.com/l/3dColoringBook Follow me on youtube so you can get updates on when new entries are added to the book: https://youtube.com/c/stylizedstation Here's an example of my latest addition: Original model by martinMCGREGOR.…
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Thnx Ana, for the explanation. As a character artist, I would love to see more info on the cloth and other character related textures such as skin and leather. I think many people would be interested in seeing your texturing process from beginning to end in something like a video tutorial for example. I know I would. "The…
I've currently been modelling a low poly pistol and when I came to texture it the resolution of the texture appears to be extremely low both in the viewport and in a test render. I am using Photoshop to edit the uv's, my driver is set to nitrous, I'm using 3DS Max 2013 and my graphics card is GTX 580. This is so insanely…
What is a good way to approach painting textures for the DS? do you paint them at a higher res then shrink them down, or do paint them at the intended resolution? I was hearing around the office that you can only have 256 colors for the DS, how do you go about making sure you are utilizing all 256 colors well? Anyone that…
Hey guys, i've found this two images while googeling a bit and it's a sculpt and texture sheet. i try to understand whats the technique and the best way to create masks for this in photoshop in case of texturing: I would say that the sculpt is made out of different pieces (concrete, tiles, etc). but how can i create a good…
If you are tiling textures, like the walls, you should have the UV's overlapping so they share the same texture space. Anything that can share textures should use texture.
Another thing you can do to maximize it I think can rely on the shader network. If you use vertex colors combined with greyscale texture maps you could potentially fit 3 texture sheets work of details into 1 RGB texture map. Just make sure the shader desaturates the texture and lets you pick a color channel to use. At…