I've currently been modelling a low poly pistol and when I came to texture it the resolution of the texture appears to be extremely low both in the viewport and in a test render. I am using Photoshop to edit the uv's, my driver is set to nitrous, I'm using 3DS Max 2013 and my graphics card is GTX 580. This is so insanely frustrating so if you can please help it'll be much appreciated!
I've uploaded an image to show what it looks like when I add a simple highlight in Photoshop to the texture than add it to the model. It goes all blurry and like marble.
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EDIT: also, what sort of texture file are you using?