I want to merge the selected vertex with the one above it. But when I do, it seems like it merged properly, but it really didn't. The result geometry is a mess. Those two edges are not real edges - I can't bevel them, they're not part of a loop, they break multi-cut and so on. I really don't understand how Maya works.
Hey, been using blender for a while now and making the switch to maya so please forgive my ignorance if this is plainly obvious... but is there a way to delete an edgeloop and have it automatically delete its joining verts rather than having to delete it manually? In blender I believe you just dissolve the edge and it will…
I'm not a coder, but helping someone who is writing a .nif translator for Maya. In Fallout/Skyrim, skinning data is stored in partition groups for controlling visibility on those groups of triangles. Blind Data seemed a good choice to set models up for export, but I'm not seeing a good workflow using it. -How to interpret…
Your 'Npole' (a vertex where 5 edges converge) in question is located on the transition boundary which will certainly throw shading artifacts once subd is applied so I would suggest a re-routing solution: For example: Hence your 5 vertex polygon is converted to a 4 vertices face that will enable smooth shading and…
I have a 3D flower model that blossoms. I want to move it's petal to center of the object to close the flower. How do I do it with shader code in unity? I already painted the vertex color to red on the petal and black on the center.
How can I smooth the ends of my mouth loops in zBrush? I want the ends of the lips to conform to some type of axis instead of just sticking out like this (messed up the mouth loops with Move Topological). Is this avoidable if I just extrude the mouth loop backwards so the mouth has an interior, which I can then use to…
Complete noob question. What did I press or turn on to get this to happen in my scene? I created a new scene and made this same object and didn't have this problem. It seems to only happen in orthographic views. Thanks.
It would likely distort the UVs a bit, but if you have some headroom there, moving back the lower jaw origin/joint would help a lot. Right now, it seems to sit below or even in front of the eye while it should be a good bit behind it. See your references (the blue dragon at the top left might be a bit hard to read, but the…