Hey, been using blender for a while now and making the switch to maya so please forgive my ignorance if this is plainly obvious... but is there a way to delete an edgeloop and have it automatically delete its joining verts rather than having to delete it manually? In blender I believe you just dissolve the edge and it will automatically merge/delete the verts. Just wondering if theres a way to do it in maya?
Forgive the impossible noob question
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