Object 2 - Old tape measure Model - 54 mins Low poly tris: 1,022 Low poly: UVing - 10 mins Annoying sized to pack well. Texturing in Substance Painter Texturing 2 hours 10 mins. This is a 1024 texture This is Unity packed Of course, it's worth a shot in a 512 texture too. It is not extremely bad in 512, but I wouldn't…
This is something that has been on my mind for a long time everybody seams to agree that the proper way to describe a texture like this is a "tileable texture": by jessica dinh and the kind that gets combined together for batching/optimization are referred to as "atlas textures" by romy but what about the standard kind of…
Hi! I'm stuck. I don't really know what else can I do with my textures on this model. My biggest pain are the stripes, I have no idea how can I make them look good in Substance Painter. Should I give every stripe a separate ID and change texture direction separately? Are my choices of materials even any good? Thanks!
I want to bake a procedural texture in Maya, but only a selected procedural texture in my shader tree is this possible, must I create a custom shader of the procedural texture and apply to the Texture bake set attributes > custom shader ?
I know the common workflow for texturing interiors is using tileble textures with combination of decals/alphas, but hypotetically speaking, if you would HAVE TO use one texture for one wall of squarish living-room type of an interior (so four big textures in total), what texture size would you use for best quality in…
Just posting in-case you missed it: http://wiki.polycount.com/wiki/Subd I myself use many different ways but mostly zbrush remesher as a base then edit it in topogun (when testing animations and prestarting textures, "to get ahead" on them, saving them as a substance smart mat.)
Dear friends, we are glad to introduce to you our brand new texture collection Liman textures vol.1 "Solid walls". Textures vol.1 "Solid walls" is a collection of 100 high resolution images of seamlessly tileable textures. This texture collection is related to solid stone and concrete surfaces. All textures have been…
Hi Asim7, In the second image the issue appears to be that there are no UVs setup for the height textures. The height blend should be working but the height texture UVs are probably not aligned with your material UVs. I hope that helps.