Hi folks, I've been working on another prop for some practice and I' thought I'd get some feedback on the materials as well as what you all thought was the correct polycount for a top level prop on current gen games? I know this mesh could use some optimisation but I wondered if it were an important prop close to camera…
I didn't get any internships this summer so I got sad and when I get sad or bored I sculpt lol. here it is. Better luck for me next year I guess. I decided to start practicing using dynamesh from a sphere. this is my first character made that way. I sculpted it in a pose from the start. no intentions of making a low rez.…
Hi! Making a thread to keep track of my realtime hair practice. Its always been something I've struggled with so I want to do a few studies in an effort to get better! First up is a straightforward french plait. Still a WIP but I've made pretty good progress- next up is polishing the head to hair transition. I'd like to…
Hi everyone, I just finished this sci-fi trim sheet as a practice project. I kept it pretty simple on purpose, basing it off of the popular "sci-fi corridor" designs seen around. I'm planning to add it to my portfolio, possibly with a couple of variations. I'd appreciate any feedback you may have. Thanks!
Hey! Me and a friend (sup johny?!) have decided to make a couple of low poly heads for practice. This is my 3rd head texture and your feedback would be appreciated. -Polycount 500 tris -1 texture @ 256x256 Wires The early stages
Hello everyone, this is my personal project practice, I hope everyone can make more comments. (Although I can only use the translation software to communicate with everyone)The idea I made was probably an alien creature accidentally falling in the desert to protect the fetus in the abdomen? Or what, I haven't thought about…
Recently i started doing some handpainted rock textures and i want to do many more and also other materials. I have only minor hand painting experience, but i want to get better at it and I think it will support my acrylic painting skills as well and vice versa. Most of the textures below are done by grabbing a reference…
Hello again my dear Polycount! I'm pretty nooby noob in 3D modeling so I started to practice my skills and learn how to model simple objects. I use Blender and Photoshop. My goal is to study modeling and handpainting lowpoly props. So I will appreciate your feedback and support. Especially I need feedback for my meshes,…
Started a personal project to test and practice PBR workflow. Testing also what can be baked in Modo 801, until now pretty much only have used xNormal. Electrically powered sword for cutting, shocking and something... Concept I made. Highpoly. Pretty much done and happy with it. That's the start. Working on the low poly…
Hello again! I'm sculpting a female face to try and get some practice. Last character sculpt I did I jumped into the details way too early, so this one I'm trying to take slow and get as much critique as possible. Additionally, what anatomy/ specifically face sculpting tutorials are reccomended that I watch/ buy? My end…