Well.. it's "the usuall": follow the reference.. here in 3.6.. :wink: using a slighly high subdiv here to "follow the form" a bit "better"; lower the subdiv to you needs
Back in October 2014 I worked on a Sven set but the files provided by valve had some errors with the scale and pose. Thankfully hayes87 provided me with a decompiled version back then. Now here I am again working on a new set for Sven. While valve's files are still outdated, the old decompiled files seem to be ok. At least…
Hi all, I had the pleasure to work on the really cool fighting game for Kinect "Power-Up Heroes". We had to create Super Hero characters that would fit with the Microsoft Avatar constraints and still look really cool. It was a great experience and gave me a chance to be really creative. I was given the approval to show…
The latest copy of the Official Playstation magazine has a demo of Guitar Hero 2 on it. I picked up a copy today and can't wait to get home and give it a run. =D
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
Has anyone used the CG Hero (cghero.com) service to get some freelance job opportunities? Does not seem sketchy or anything... Just asking for some first hand experiences Appreciated! Axel
Hey guys, I have three beta keys in my possession for the new DotA based game called Heroes of Newerth. The game kicks ass! The first three people to give me their e-mail will get a key. :)