//EDIT// CURRENT PROGRESS //EDIT// Hey, Polycount. I'm working on a character for my portfolio, and that character is General Triplescar, by Ruslan Svobodin! I started with a body blockout and the head-sculpt (the fun part!) still not sure if I'm gonna do his sideburns with polys or cards... now I'm moving on to modeling…
When I apply a generator or smart material they typically use baked textures (curvature etc) to generate edge effects. Is there any way to use a painted height layer to add to this effect? Currently they are ignored or at least I cannot see how to use them. :poly115: Thanks
Figured I'd pull a few folks I talked to recent in here. @gnoop Since you mentioned tiling textures, what you think of this tiling texture mode? bit simpler than setting it up in ZBrush? @fallenskyzero this will work on Linux out of the box :) @Neox I've got proper 3D camera here, undos on mesh + gizmo edits + masking…
What's up guys, Had a quick question regarding generated materials in portfolios. With the release of Quixel Megascans the time it takes to create really good looking environment textures is much less than creating them yourself with the same quality and everyone knows that time is key. That being said my question is do…
https://www.artstation.com/artwork/e0d3qG https://www.artstation.com/artwork/e0adLZ Breakdown: https://80.lv/articles/old-western-general-store-in-ue4/ I've been working on this general store for a while and I'm at the last stage of the project, playing with post-processing and lighting angles, trying to get them just…
Hey everyone, I've been working on making 3d versions of concept art generated in AI. Seems to be getting there slowly, but thought I'd post here for C&C. Please excuse the rough masking, I didn't put enough detail into the base mesh before loading it up with a bunch of detail in the multi res modifier, and I don't know if…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Hey guys, I am working on a shader that will have a warped diffuse features using a bitmap, like for instance the TF2 shading. Now here's my question.What tool would you use to generate the gradient bitmaps? The photoshop gradient tool is all linear as far as I know, which is utterly yuk. So far I have been using Maya and…
Hi, I'm new to the forum, but I have a question that needs answering. I'm working on a massive project which will involve the creation of thousands of characters and the historically accurate clothing they wear. What I'd like to do is have a database of character faces, clothing, and other accessories that I can add on to…
Looks like a pretty comprehensive generator. Does it have the option to im/export the generated strands as curves? I imagine that would be pretty helpful for performing manual edits and ideally being able to feed them back into the generator to spit out those passes.