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WIP: Generic Scifi Clothing for Metahuman

polycounter lvl 3
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ioflow polycounter lvl 3

Hey everyone,

I've been working on making 3d versions of concept art generated in AI.

Seems to be getting there slowly, but thought I'd post here for C&C.

Please excuse the rough masking, I didn't put enough detail into the base mesh before loading it up with a bunch of detail in the multi res modifier, and I don't know if there's a way to increase that without destroying the multires data...

Also, in case you're wondering, the larger generic wrinkles are in fact a squished voronoi texture in the normal map :)

It was just a quick thing to stop it looking like a rubber suit, but it actually turned out better than I expected so I kept it... I can still mask it out where it needs to be and still added specific folds for tension with sculpting.

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  • ImsumDave
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    ImsumDave polycounter lvl 11

    Looks like a good start! I don't have much experience creating full characters, so I can't comment on that too extensively.

    Generating concepts using AI is an interesting idea. Did you generate it yourself? If so, what did you use? The concept itself looks a little muddy. The details are not well defined, but it seems like a decent basis to start from.

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