I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Welcome to Polycount :) Hmmm, that model seems to have hand painted textures, unless I'm mistaken. You said that most of the tutorials you've run across have spec maps and normal maps etc., while the game you're modding only supports diffuse textures (must be an old game to not even support spec maps). But why can't you…
we are currently looking for a concept artist who wants to add new work to their portfolio. we are currently aiming for a sci-fi-based war-like environment so if you feel like your skills match that criteria then please drop a message with your portfolio. it will be great in building your portfolio and opening you to a…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
this is a funny story and steve jobs is my hero. he sold pixar for 7 BILLON yeah i said billion dollars.. AND he became the largest shareholder of disney, and that makes him kind of own disney, who owns pixar, so steve jobs sold pixar to himself and got 7 Billion out of the deal. awesome. i wonder if george lucas is pissed…
I am currently building a maxScript which allows people to store object into a geometry editor which allows them to again create them as if they were creating a simple primitive like a sphere with a touch of a button. The script includes image gallery for viewing objects they want to create and a category system which…
Yeah, I think corv is spot on. The main thing he needs now is some solid deffinition. other than that though your model looks good to me and your tex is pretty decent. I just read through most of the thread and I must commend you on keeping a cool head and sticking to this and seeing it through. I'd say you've probably…
Hello everyone :) , I have been looking at the forums everyday for the past few months depressing myself with all your insane artwork and models you have created. I have however plucked up some courage to ask some fairly basic questions about 3D modeling and if I am doing it right. First I do have a few books (Not sure if…
The Brief Four ruggedly handsome Polycount members started chest bumping, things got out of hand and they decided to settle their feud the old fashioned way: Create a character that looks more awesome than the others. To keep things civilized, the four have decided to work with the common theme Shadowrun and to make a…