Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…
Description: I'm looking for an animator to put together a group of 3-9 animated characters. The characters should be able to: - clap - smile - give a thumbs up - possibly hold up and move a sign that says "good job" or other positive messages Examples: - People clapping for…
Hello all! Sorta first time user. I am working on a environment scene ( ref pic for example will be attached ) and I’m having some major issue with lighting. I made a default scene from the start ( with the chairs ) and I altered the skybox to a night time, but my real question is: for my scene, if I want the main lighting…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
A couple of great things happening in the 3D game art community today! * GameArtisan's has a great thread on male/female topology. * Eat3D has a great, FREE, video for ZBrush to Blender shennanigans. Click on through for full details. Over at GameArtisans there's a wonderful thread started by Mrpearlzildjian about creating…
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes:• Real-time 3D visualization• Environment art• PBR workflows• Interactive XR experiences• Architectural visualization• Unity-based experiments and optimization• Data…
Looking for two people to assist with working on a new train simulator for UE4. I will teach you how the game is suppose to run, as well as give you the basics on how the train should move, signal system, etc etc. ResponsibilitiesIMPORTANT: You must be professional and willing to resolve issues when problems arise. -Must…
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
Wow!! The watercolors are amazing, love these. The Wintermute work is sweet. How did you make the paintbrush handgrip? Looks like a great way to reduce hand cramping.
@hypronost I'm a little stumped how you managed that first picture actually. Is that polygon + smooth mesh preview or the old subdiv surface? Normally when you convert from a poly/smooth mesh to real polygons, you'd have to manually harden those edges if you really wanted that hard edge there; it creates all edges as…