I have a highpoly and lowpoly models of basket, and i want to use baked color id as mask for opacity after, but it doesn't bake at all. I assigned new material on HP model and tried to bake in maya and marmset - nothing, just flat texture. I don't know mb i don't see something obvious here, pls help.
For baking normal maps, as a rule of thumb if your mesh has edges that are 90 degrees or greater, that is when you harden the edge and split UVs? or is that not necessary? If your weapon model doesn't have a contiguous mesh and is made up of different pieces, that is when you do an exploded bake. Then the next step would…
This had me confused for a very long time. The general rule of thumb is to keep any edges close to 90 degrees as hard edges. You will want to make sure that any hard edges are also UV seams. However the part that really confused me was that not all UV seams need to be hard edges, just the ones that are close to 90 degrees.…
First off what is meant by exploding your meshes, is simply making a copy of your lowpoly after its uved, offset each piece by some generic unit. And then offset your peices in your highres mesh as well, then bake out your normals. Heres a little bit i wrote up on the exploding mesh stuff, and AO workflows.
3dsmax 2012 render settings: scanline renderer use cage global supersampler none catmull rom filter highpoly mesh - 550,314 tris low poly - 352 tris 1024x1024 resolution. took me around 30 min. Is that normal? last time i rmb it takes only 5-10min max.
Hey folks! As I finished my last prop I used some different methods to place my ornaments instead of sculpting them in Zbrush so I decided to make a tutorial out of it. Hope you enjoy!
I'm running into some issues baking AO in max (2009 x64) that I've never seen before. First I did a bake using a standard material applied to the high and baked to a single face, this was the result: http://i216.photobucket.com/albums/cc244/PolyHertz/lowAmbientOcclusion_MR_.jpg As you can see part of it look like they…
Hi guys I have recently switched to x normal to bake all my maps and have had no problems up until now.For some reason I get this type of bake on my mesh ( all previous meshes are fine) and this one has nothing that would cause errors which is why I have no clue what is going on any advice or thoughts would be great . I…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
i never figured out how, what i did as a cheat is put a plane in the scene behind the holes, so when it baked out the id map, the hole area would get its own color, i then used it as a mask for making an alpha.