Hi guys I have recently switched to x normal to bake all my maps and have had no problems up until now.For some reason I get this type of bake on my mesh ( all previous meshes are fine) and this one has nothing that would cause errors which is why I have no clue what is going on any advice or thoughts would be great . I have baked the normals map for this mesh in Topogun and Maya and dont have these results, I really prefer X normal so really need to fix this issue.
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Hi SuperFranky thats what I thought too but here is the same mesh same uvs baked in topogun, which is why I dont know why x normal is doing this.
Hi Superfranky sorted it You were right it was a UV map issue I did the Uvs again and it worked ! never happened to me before Thanks again for your help