This project was focused on taking a prop design we could find from a viable artist and translating the concept into 3D as a Hero Prop. I chose a lantern with a cute heart motif. I feel like I accomplished the idea of transforming the prop into a model that would be seen often on screen in a game and utilizing a low poly…
Hello! My name is Henry, I'm 29 years old, I've worked in the industry for the better part of my twenties, I Recently left the Game industry last year due to a passing in the Family and moved on to Teaching Game Development at a University in London. Here is my Portfolio: https://haytch.artstation.com/ I am still teaching…
[ Available for work ] Focused on a clean and structured process, built from experience and competency. I am looking to find clients that are in need of professional 3D art production and design. I work with a process that ensures a smooth collaboration, and which finds the best outcome that fits within the project scope.…
nice pre-prod! Good approach with blockout and prop planning. However at this point i'd suggest to move on with the architecture instead of finalizing the set of props. The structure itself usually plays the biggest role in the environment, so you might want to start refining it a bit more and maybe some general textures…
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
I'm confused here, and I need to hear the perspective of people that have been steadily watching things change around here over the past decade. I had dropped this hobby (3D modeling) a little over 10 years ago, but back then there where always interesting and promising projects popping up, so much so I got to participate…
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
Curious how to sculpt this base mesh to look more cartoonish/stylized. some of you probably already have an idea what I'm trying to go for if you've seen my previous posts. Base mesh: Some screenshots of what I've sculpted so far, I'm thinking about starting over (I forgot to use morph target when I started). Some of my…
Hi, Thanks for checking out my post and considering me for your work. As someone who has also looked for people through forums such as this, I know it can be a challenging task to wade through portfolios and try to get a feel for someone and whether or not you can trust them with your time-sensitive, tight budget or…
Hello there! My name is Jay and I am looking for some work as a 3d artist /environment artist! My portfolio revolves around photo realism, and realistic/fantasy/medieval game art. Ideally I am looking for junior positions in my field, these jobs can be; Full time, part time, contract or freelance - pay respective of…