Tried this out today. One huge annoyance is that when I used it on a subtool it changed the scale/position of that subtool on export. I'm working on a model with a mixture of mechanical and organic parts. I exported all the parts into ZBrush, but only needed to export the ZBrushed organic stuff back out into Max. But the…
Softimage supports FBX. You can even use the latest version of Crosswalk (2014?) even if you're still using an older version of Softimage itself (like 2011). Multiple UV channels should also work fine with FBX, assuming you're not on a significantly older version of Crosswalk. Years ago there was an issue with second UV…
Hi all, I wanted to know what use cases supporting edges, beveling and creasing would be used for 3d modeling. I'm creating a mix of game ready and cinematic models for practice. This is my software setup. In case software version matters. Some people have mentioned certain packages have issues exporting creased assets or…
You're definitely on the right track, and there are undoubtedly more experienced people here who could help you more than me but I'm just going to throw in my 2 cents. When I'm working on a character that is going to have an expression or a series of blendshapes, I create my high poly in a neutral expression. I then retopo…
Sorry if this isn't in the right place; I wasn't sure where best to post it. I've noticed there's a weird bug when I try to upload some images. I'll often get a random image that fails to upload when it's not too dissimilar to others in size, resolution, and format. I've noticed the ones that load successfully tend to have…
UPD: Even when I export the displacement 16 bit (multi map exporter) and import it back into zbrush in the tool>displacement map and apply it to the SubDiv8 basemesh, these artifacts appear on the seams... even in the zbrush itself.
Smart Materials in DDO cannot be exported for use in other programs. DDO's base materials can be exported, but you need to create a blank project and export each material one-by-one. There is no batch export. So, unfortunately, I cannot assist you with this part of your query. We don't provide support for using our…
I have an Apex cloth sim setup and working well in Maya. I followed along with the Nvidia tutorials: APEX Clothing Tutorial with Maya using a Trench Coat: [ame=" https://www.youtube.com/watch?v=2tJSUOYHOSA"]APEX Clothing Tutorial with Maya using a Trench Coat - YouTube[/ame] APEX Clothing Tutorial with Maya: Exporting to…
I have what seems to be an unsolvable problem and it's driving me nuts. I'm building an environment in Maya 2012. For some reason, i can't import a mesh with multiple materials to give me multiple material slots in UDK static mesh editor. It has always worked on another computer at school, but for some reason it never…