Hey guys! I'm having problems with brightness difference in my greyscale texture maps. After exporting them from Substance Painter (PBR Metallic Roughness), and importing them to Marmoset, they appear brighter and makes my model way more shiny because of that. Anyone know why this is happening?
I have tried tweaking the Color Management settings in Substance Painter which resolved the color differences I exprienced in the Albedo map, but I still have the brightness issues in the grayscale maps.
I have checked that these maps are not set as sRGB in marmoset.


Current settings in Substance Painter:

Thanks!


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