A medieval sword inspired by Albion's Chevalier (Type Xa) with some twists, most of the work on the scabbard's engravings. Critique and comments highly appreciated, specially regarding texturing and material definition, and hope you like it :)
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Latest Pic: A list of what i plan to make: -Church + bell tower + outhouses -Graveyard (pic) -An awesome tree growing in a circle of gravestones (pic) -Side and rear gardens (pic) -Field with trees and path (pic) Things I am aiming to do/learn: Will be adding to this list as I go… -Foliage! Done very little of this in the…
Heyo! We're Butterscotch Shenanigans, a small, award-winning independent studio in the midwest of the US, currently looking to up our art capacity with a wonderful 2d artist who absolutely loves color and working on their process. You can find out all about it (and our studio) through this link, which includes all the job…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline. Responsibilities: *…
Thought I would post up some work I'm doing for a class project. Our assignment is to create a 3D version Elizebeth st in Melbourne. Everyone in the class is assigned a prop and building/business to model. In my case I'm to model the Kodak store and the Chairs and Tables outside McDonalds. So far I've only done the Chairs…
Hi, I have imported a Maya FBX file perfectly in as a Static Mesh but upon importing in as a Skeletal Mesh (same fbx file) it appears as if my smoothing groups are being ignored. Here is my process: Export from Maya with these checked: -smoothing groups -tangents and binormals -smooth mesh Importing in UDK -import tangents…
Hi! This is my first WIP post on polycount! Please any crits on the work or post itself would be greatly appreciated. Here’s a look at the most recent wip project Church I’ve been putting together for Ever Jane. I started with reference images and a location search on google of St. Mary’s Church (i just found this 360…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…