Hello all, I've been trying to bake a high poly mesh from marvelous designer to low poly, but I continue to get strange artifacts. I'm trying to recreate the soft hull effect seen in Paul Pepera's work. I know there's a better way to accomplish this in substance designer, I would love to be pointed in the correct direction…
Hello :) So, I've trying to bake this piece but I keep getting jagged lines, instead of straight lines and I can't figure out the reason. I've seen people adding support loops to the mesh and that worked for me in other regions where this problem was also happening, but not on this part of the model. I'm attaching 3 images…
Hi,evryone I am doing a project ,Need to bake reflections to texture.But I try many times ,can not get that i want . You known vary can bake complete map ,see picture I uploaed that I want wo bake . Hope! Thanks!
I would recommend you to take a look at this tutorial. [ame=" https://www.youtube.com/watch?v=2Tgy0lBdJK0"]Millenia's shotgun tutorial[/ame] While it doesn't talk really in-depth about baking, it covers the whole workflow for a game asset, from start to finish. I really learnt a lot from it, and the texturing tips are…
Thanks, guys. I was just talking to a guy here at work, and he sent me a script that automates ao baking, so I'm going to see if I can rework to make it run from command line. I'm more of a copy and paste guy when it comes to scripting, so this could be interesting. :)
Painted bump maps converted to normals will never replace a baked normal map, except for a flat plane(tiling texture or whatnot). When you bake a normal map from a high res source, you're replacing the mesh normals from the low with those of the high, that means all the shading and everything, its literally impossible to…
hello travisdreams You can use Xnormal, load your meshes in HighPoly's pannel and in LowPoly's pannel. When you bake your AO, just deactive the second object in low poly Pannel but let them checked both of them in highpoly. Repeat the operation on the second object. Don't forget to change the destination's name file You…
If you have this same geometry in multiple places, are they instances of the same geometry, or are they individual geometry with their own UVs. Don't bother with edge split modifier, it doesn't work most of the time and is outdated for your purposes. Are these pieces named properly? If so, check to make sure marmoset has…
I know Arnold has the bake to texture function but i'm wondering if it's possible to bake in different passes like specular, ambient light, direct light, diffuse, so I can composite in PS later. I'm used to that in Turtle renderer but Turtle can't bake PBR materials. Any clues? Thanks!
Do you guy bake it as one grouped mesh? I am using xNormals. When I use it, I bake out each item separately. Boots. Hat. Clothes. Skin. But I was wondering, if there was a better way? Do you bake 1 whole low poly character with a whole high poly version?