I've been trying to bake a high poly mesh from marvelous designer to low poly, but I continue to get strange artifacts. I'm trying to recreate the soft hull effect seen in Paul Pepera's work. I know there's a better way to accomplish this in substance designer, I would love to be pointed in the correct direction in regards to that. Here's a photo of the result I'm getting after the bake, what the meshes look like beforehand, and the baking settings I used. Thanks for your time!