Hello there My name is Johan and as a small project I'm gonna be making a game in UE4 using the blueprint system. So let's get this thing going shall we!!! ---------------Concept--------------- 3rd person game. Dungeon
crawler where the player shoots basic bullets when he enters the dungeon level. Each enemy drops a…
Very true, but lets be fair to the Catmull-Clark SubD here. There are some huge advantages including rendering tessellation and its unique, powerful crease tool this thread is all about. For hard surface models, the crease tool actually does a great job of holding the form. If you wanted to get the results in polygons,…
Hi everyone, I am modeling a fuselage of a small civilian propeller plane and I'm having difficulties dealing with cutting out the windows. I'm modeling as much as I can using subdivisions (Hpyernurbs as its called in my app). I'm also attempting to keep everything in quads, which has been recommended as the ideal way to…
http://www.mymodernmet.com/profiles/blogs/great-advice-for-creatives I've read stuff from Ira before and he always has this great insight, but this really hit me as a significant thing worth sharing. I've certainly felt myself going through the same scenarios he describes here, and its affirming to hear it's a normal…
Hello! I've made this tutorial to help you make yourself good base mesh horns, with nice topology. In the end of it, you should be able to make a proper set of IMM horns. With this method, I've made over 50 inset meshes within the brush. It's my contribution to the 3D community in general. Free of charge, so please if you…
Looking for someone who can help scale our library of digitized eyewear styles. This position is all about scaling this process, so having strong programming skills is necessary in completing this project. The ask is to go from 3D scanned object (where components are split into different part files) to cleaned assets that…
I use Substance Designer and Unity5. I am not sure if this could be set up in Substance Designer as a Substance and exported to Unity. I need a material which could allow multiple materials/textures maps stacked ontop of each other, with each one using a different UV set. currently you can only add a 'secondary map' with…
How hard would it be for someone here to recreate this texture in 4096x4096? It's currently 1024x1024 which is quite blurry in game. I've been working on a remaster project for some time but AI upscales don't give me what I'm looking for, and I'm not experienced enough to draw things photo-realistically on my own. Could…
Hello, I received a mesh from a contractor that I've split up into separate material IDs. When I view the material ID render pass, all of the different materials look fine. However, I don't have the high poly source of this mesh (it's a low poly mesh). If I put the low poly mesh on both the high and low bakes in the baking…
Hey all, So I have my model and texture and normal map for my first weapon. I also have greyscale images for each of the 4 material properties that make up mask_2 as separate layers in a psd. I don't know how to convert those 4 maps into a single images that used the red green blue and alpha channels. Can someone help me?…