- After two months of intensive work and sharing, Reallusion and Polycount announce that the iClone 2016 3D Character Design Contest has finally come to an end with dozens of incredible character entries that have helped rewrite the 3D character design rules. 3D character design has proven to be one of the most challenging…
Hello, I am pretty new to maya and I am trying to figure out a quick way of capping the back of an extruded inset plane without manually aligning edge loops. By that I mean I know you can do fill hole with the edges at the back but you would have to multicut and merge the aligned edges. Another idea is bridging the back…
I'm using Maya and UE4. I need to swap out lots of different clothing items on a single character. I'm not sure the best way to tackle this problem in a way that I can have a huge variety of items without fighting the rig too much. All the tutorials I've found about this suggest using the character mesh and tweaking it…
Current sculpt of a human character (realism). I've got just over 1 month to make this game-ready with textures plus I have other assignments. Is this feasible? I've been working on getting the muscle anatomy just right but this character will be covered in clothes so I worry I may be wasting precious time. I also made…
We are looking for a Zbrush artist who can paint for modular terrain maps for us. Artists must have these skills:* professional level in Photoshop * proficient in stylized hand painted textures (like the ones seen in World of Warcraft) * and of course the ability to meet deadlines * *** Must provide related images,…
Hi there! Right now I am hard-coding a piece of code, and I dont know almost anything about mel (but i am trying) The thing is I want this code works for any cam i have selected, right now only work if the camara names that way setAttr "cameraShape1.filmFit" 3; setAttr "cameraShape1.overscan" 1; setAttr…
I have 3ds max 2017. i wanted to bake high poly into low poly, so i exported both as .obj (xnornal plugin does not work in 3ds max 2017). After baking I came back to 3ds max to apply normal map to material (normal bump). The problem is that map from xnormal doesnt work correctly in 3ds max (both viewport and renderer). It…
I am working on a hybrid flight sim/adventure style game and would like some feedback. I draw my inspirations from early 90's Ms-dos flight simulators and space combat games with my use of primitive 3d techniques. Right now I am experimenting with a style that uses no textures, only colored polygons with each color being…
Hello there My name is Johan and as a small project I'm gonna be making a game in UE4 using the blueprint system. So let's get this thing going shall we!!! ---------------Concept--------------- 3rd person game. Dungeon
crawler where the player shoots basic bullets when he enters the dungeon level. Each enemy drops a…
Very true, but lets be fair to the Catmull-Clark SubD here. There are some huge advantages including rendering tessellation and its unique, powerful crease tool this thread is all about. For hard surface models, the crease tool actually does a great job of holding the form. If you wanted to get the results in polygons,…