Current sculpt of a human character (realism). I've got just over 1 month to make this game-ready with textures plus I have other assignments. Is this feasible? I've been working on getting the muscle anatomy just right but this character will be covered in clothes so I worry I may be wasting precious time. I also made this after about 12 hours. Something I struggle with is knowing when to move on so any advice on this would be supremely appreciated...
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The figure above looks like it was sculpted at too high a resolution too early. That is how you get the wobbly plasticine look. I reckon you should take a look at good 3D reference and follow a load of anatomy and sculpting vids. You could use Daz3D (it's free) as a reference. Notice the posture and the musculature pictured below. Also start on generic figures first and get that down before you attempt to make aged or infirmed characters. Its better for your development.
It could be something like a prop, maybe a sword or a tool, or if you really want to focus only on characters, doing part of the body could be beneficial.
I definitely agree with Kanga, try to go from low to high. This makes you focus on the big shapes, and not worry about little details that don't really matter in the end.
I actually always force myself to start at the lowest resolution of Dynamesh when I start a sculpt. I also don't use any basemesh to start with, just so I can get the extra practice in. Hopefully, all this will help you improve.