A few reasons for me. 1) I had very little support when starting out in this career and no one would hire me for one reason or another (even with recommendations from existing team members at a studio). Now I have actual fans that adore my work and the combined work of my team. I owe it to them for their continued support…
Here is my pick and recreation for the challenge: the Mammon from the Darksiders Genesis saga.Concept by Baldi. My approach to the 3D process will be slightly different, whereas I will add on my idea to recreate the monsters . Here are the directions to be considered during the 3D process. .The silhouette .Mix it up with…
Hi guys (first time posting here :) ), I've been working on improving my sculpting of metal, wood and stone materials for the past 15~ days. I'm proud of the progress I've made but I know there are still plenty of mistakes, so I'm here looking for criquite/feedback/advice. PS: Ignore the "ornamental" parts in the middle of…
Hey Polys, after some thought, I post my progress on my italyproject to get the widest possible feedback. The idea is to create an small italian village or street scene and to become a better understanding how the CryEngine, Maya and Quixel Suite (PBR/ PBS) works. I have already learned so much and I'm making good…
Moar updates! First I'd like to share some clips I forgot to put here. I've made a playlist compiling all of our team's uploaded progress clips on my channel which you can view here: https://youtube.com/playlist?list=PLAMQDBIWmbhF8TG1M7VDabO40WAXRblBr&si=HexqgNv8OFY8l4Eg Here are the new clips I wanted to share! First is a…
@Adam - While I agree with you on all counts - everything you said being spot-on - I still think you're taking for-granted your own maturity, artistic maturity and otherwise. And this is great, but it's not something most beginning artists are capable of. They simply don't know. They don't know what their process is,…
dang, I pretty much finished writing this whole post and then for no reason at all my computer blue screen of death on me. Anyway, At work for about a year or so I've been doing a bit of hand painted characters although these characters are really simple and have relatively fast turn around I wanted to see what I could do…
- After two months of intensive work and sharing, Reallusion and Polycount announce that the iClone 2016 3D Character Design Contest has finally come to an end with dozens of incredible character entries that have helped rewrite the 3D character design rules. 3D character design has proven to be one of the most challenging…
roughness is an average over an area so there's no correct value for a surface without taking that into account. measuring roughess and translating it into something that matches your specular model is probably all but impossible as such - as a surface gets further away from the viewer, progressively larger changes in…
Latest: Again, I dont get to spend much time working on my own stuff, so apologies for how spaced out these posts are. current update towards my character progress. I was working on the hair and trying to get a good look, created a few digital paintovers and playing around with fibermesh in zbrush. Happy with the design…