Hi all, I'm new here (hi!) so you'll have to bear with me! I'm looking at building a castle, similar to Disney's castle (below). But these questions apply for me to buildings or anything else LARGE. I have a couple concerns given I'm relatively new to building inside of UDK. 1. If I were to model this inside of Max, and…
The target of the editor is C:\UDK\UDK-2010-02\Binaries\UDKLift.exe editor or go Start> All Programs> Unreal Development Kit> UDK version> UDK Hope that helps :)
Hey everyone! Man, I haven't posted any personal work here for god knows how long, feels good to do it again! :D So, this is my first UDK scene, I've been meant to try this engine out for years (ever since the UT2k3 days) and now I finally had the will and time to do it, this engine if fucking awesome! This scene started…
Hi all, Real UDK newb here. And yes I have used google and polycount search! I have been seeing a lot of cool renders on the forums with really dark AO's in UDK (some a little too dark might i add), I was wondering how you set this up inside of UDK and if anyone can point me in the direction of any good tutorials that…
Do you see sub-directories something like this in the UDK base directory: UDK-2010-11 UDK-2010-12 UDK-2011-01 If you do check for your package in one of the sub-directories for the older builds.
Hi Polycounters. After monthes (years?) wandering on the forum; I think it's time to begin posting. I'm a french CG guy, mostly focus on precalculated CG, in order to diversify my skills, I've began to learn UDK&Cry Engine by myself. So let's begin with my first level on UDK Still WIP, but advanced enough to post this…
Hey guys. I wanted to try to get blended normals in an UDK material and I don't know how to approach this or if it's even possible? I know how blended normals work in theory and I've created this with other software, just not with udk... yet. In very few words, you need to do two diffuse calculations, one with normal map…
Got a minor problem that I was hoping that you guys from the forum could help me with. I have been having major issues with the quality of my renders in UDK while making sample sheets. The problem is that whenever I am done with making an environment I usually just isolate the prop(s) in the scene and either delete or make…
Hi, I'm a long time lurker and first time poster on these forums. I currently study video game art production in the Netherlands I'm working on a small UDK level based on a location we don't get to see in the game Mass Effect 3. Between Mass Effect 2 and 3 the Normandy SR2 has been retrofitted with new technology and…
So, I am using 3DSMax and when I build my static meshes, I build the lightmap with it, as I think it works better than the ones you can generate within UDK. Right? When I have a standard material assigned to my prop in Max there are no issues with the lightmap importing into UDK when I import the Static Mesh. HOWEVER, if I…