Hey everyone!
Man, I haven't posted any personal work here for god knows how long, feels good to do it again!
So, this is my first UDK scene, I've been meant to try this engine out for years (ever since the UT2k3 days) and now I finally had the will and time to do it, this engine if fucking awesome!
This scene started as a brain fart, following Snefer's DVD on eat3d, but I kept working on it for a few more weeks. I'm already planning my next scene, will keep ya all posted, can't wait!
Oh, and tomorrow I'll post some breakups and some WIP screenshots I have laying around.
Thanks!
[UDK] Post Apoc scene - cam 1 by
HelderP, on Flickr
[UDK] Post Apoc scene - cam 2 by
HelderP, on Flickr
[UDK] Post Apoc scene - cam 3 by
HelderP, on Flickr
Link to the breakdown, I hope you don't mind that I link it to my blog, too lazy to re-post all the pics and text here, lol.
http://www.helderpinto.com/post-apoc-scene-breakdown/
Replies
Your DVDs are awesome too.
That is all.
I'm looking forward to the breakdown to see just how snefer-style it is in it's modularity. Is the moss on the tank(thing) shader based? Love the grass by the treads too.
Nothing really jumping out. Looks awesome.
Looking forward to the breakdowns and wip stuff too.
Pretty cool man! Are the lens flares/camera effects all done in UDK? or are they post work in PS? I assume the former, Sense your beast in Unreal.
trabalho do caralho man abra
http://www.helderpinto.com/centaur-brink-vehicle/
Very inspiring stuff.Thanks for share with us .
The leaves in the second image are so detailed, What size textures did you use? What post effects did you put in?
I am sure the machine by itself would look awesome too.
A thorough breakdown is incoming, got caught up with the new episodes of breaking bad this week, so I'm aiming to post it this weekend. :thumbup:
@fearian: The Tank is using an instance of same Master material as the rest of the environment, I just swapped the textures of course.
So, all the Rust, Moss, Paint and dirt was painted with the in-editor Vertex Paint tool, each one attached to the R,G,B,A channels individually.
(I only have two master materials in this scene, one for the whole scene and another for the vegetation)
@s620ex1 I opened Jordan Walker BathHouse scene to learn how he achieved the great screenspace effects he has going on there, and pretty much used the same technique. A highly tweaked Lensflare entity on top of the bright spots of the scene.
@pity, @Oniram and @coots7: Yeah, I have some points, I'll post 'em later! Some things about UDK I highly prefer them to CE3, (like the material editor, omg how did I lived without this!) others just drove me crazy, ahah.
@salacious_Crumb: All the veg in the scene is using a 1024*1024. As for posts I'll explain it better on the breakdown.
Thanks again guys!!
PS. I might also update the screens later since that lighting is using preview render settings, production quality takes so much time! Oo Although I doubt it will make any difference on a noisy/dense scene such as this.
http://www.helderpinto.com/post-apoc-scene-breakdown/
Cheers guys!
Very useful And again, great work!
Seriously though, fantastic job man! You're kicking some serious ass here(which is no surprise)
And it's very nice of you to do all them breakdowns.
Cheers buddy!