Hi Polycounters.
After monthes (years?) wandering on the forum; I think it's time to begin posting.
I'm a french CG guy, mostly focus on precalculated CG, in order to diversify my skills, I've began to learn UDK&Cry Engine by myself.
So let's begin with my first level on UDK
Still WIP, but advanced enough to post this first video.
[ame="
http://www.youtube.com/watch?v=zU6bIGN-zKY"]UDK - WIP Altar Preview 01 - YouTube[/ame]
Don't hesitate to give me some advices/critics&co.
I'll post some wips/wire asap
Replies
I would say that you need to detail the interior more. Cobwebs and the like. Maybe some atmospheric particles.
I'm interested in how you handled the water and water falls in the level.
Seems like the attachement doesn't want to work ? Or did I miss something ?
There is no real story in this level, It's more a big test chamber for me, discovering and testing UDK even if I try to give this level a common theme and a continuity.
Of course, nothing is totally over, I want to set all my rooms first and then detail them.
The water in the second room is just a placeholder test atm, will test flow maps & fluid actor.
Nothing complicate then, just some Static meshes throwed everywhere, coming from highpoly shorts/movies&co, my first challenge was to think in lowpoly (Oo' What ? UDK doesn't want my 400k tris column ?!)
Here are some screeshot