Hello, I am looking to hire a modeller and an animator to help me improve upon the model I currently have of a hockey player. I use this model to sell custom hockey jerseys through my business www.jersied.com. The current model I have is the following: model I'm looking to elevate the quality of the model to closer to the…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Hey All, I'm new to the quake player exporting from Milkshape and i'm having some issues, perhaps someone else has had these too? I'd really love any help I can get! :\ I've been using existing full models with milkshape, specifically the free colourful guy from here http://www.3drt.com/downloads.htm resizing it (by eye…
While I was implementing the new animations into my animation controller I had to resolve the undesired effect of my melee attack animations playing in the direction the hips were facing. Since my Forward-Left, Forward-Right, etc... animations were just the run Forward animation rotated 45-degrees in either direction I…
I adore the sheer power and versatility of Zbrush, been using it for years but as I endravor to improve my workflow and streamline the process, I find myself wanting for a feature that to me seems almost common sense. Much like Maya's ability to save/work from a Layered PSD, I wish Zbrush could do the same. IE, say I'm…
Hi all! TLDR;We're working on a game prototype and are now looking for reinforcements on the art side. Short video of the prototype can be found here: https://www.youtube.com/watch?v=RzOsjLXpNjg. Note that all the art & audio in the video are temporary and either created by me (a programmer) or downloaded from the asset…
So my goal is to do a very nice render of a character in Maya using mental ray. However Im dealing with some serious complications when dealing with layered textures and layered shaders. So the character that Im making is a Centaur. Meaning that He is half man half horse. However the only way that I could get this to…
I think you may be understimating how informed most players are nowadays about the ins and outs that go behind the development of a big AAA title. Maybe the average person doesn't care about stuff like that but the public's perception of a company is important and anything related to the current culture war can stain the…
http://www.hylobatidae.org/minerva/phosphenes.shtml it was mentioned on Steam news in July, but now the first "episode" is out, basically just one level. played at an optimal speed (don't rush it!) it should take about an hour or so... it's basically a professional grade level, definitely on par with Valve's HL2 levels,…
I'm trying to make the player feel like he is wearing a civilian gas mask. Currently we have a static gas mask image on the camera as a placeholder, but I've been tasked to see if making geometry for the camera gets a better result. I already have a high res mask made, but my issue comes from the fact that humans are…