Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Very nice work. I don't know enough about environment art to comment any further on this really. One suggestion -- again I don't know that this would be something any pro enviro-guy would agree with or not -- is to consider improving the quality of the foreground tree. It looks like a typical game tree -- necessarily low…
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
Hello!My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City.I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist.My responsibilities include developing realistic environmental assets, including both natural elements and detailed…
Hey I'm working on an environment based on a fan art piece from Jeremy Fenske https://www.artstation.com/artwork/nLY0K I'm currently a good way into the project, I'm still trying to make my trees not look awful, more vines and such as seen in the concept art, and finishing off the "hero" assets those being the guardian the…
Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…
I want to make a sweet "nature" environment and I will start from textures. The thing I want to achieve - SMOOTHNESS. Smooth transition between props(grass, rocks and etc) and textures. I made some enviroment work earlier, but this project will be my first nature-focused UDK work - wish me good luck! =D Here is the…
**French version will follow** [ROYALTY] Looking for Character Concept Artist and Environment Concept Artist Description: Narrative game centered on puzzles where each obstacle forces the player to be creative. Difficult moral choices imposed on the player give a sense of authenticity to the world. The game is developed…
Hi everyone,my name is Ksenia and im a 3D Environment//Prop Artist. Portfolio: https://www.artstation.com/arixxibaby My skiils: Create props\enviroment -Low Poly and High Poly -Hard Surface modeling -Stylized modeling -Sculpt -Optimzed UVs -Retopology -Perfect Bakes -Textures in PBR and HandPainted Soft: -Maya -Zbrush…
Hello all Polycounters! :) I am currently working on a small candy arts/crafts environment. Below is some background and my thought process behind the environment. What do you want to say in the
scene? Is there a feeling or emotion you want out of it? Essentially, I want people’s childhood to
be drawn out when looking at…